Using in Native Android Projects (UaaL)
Quick overview on how to use in native android projects with unity as a library (UaaL)
Complete Setup
Open Unity Player Settings
Go to Publishing Settings
Enable Main Gradle Template
Enable Main Android Manifest and open from Assets/Plugins/Android folder
Add service tag (between existing <application> </application> tag as stated in File Setup : AndroidManifest.xml
Open settings.gradle of your root native project and add lines fromFile Setup : settings.gradle at the end of the file after you include unityLibrary project directory.
External Dependency Manager Setup (Optional)
Open Assets -> External Dependency Manager -> Android -> Settings
Open Assets -> External Dependency Manager -> Android -> Force Resolve
File Setup : AndroidManifest.xml
Setting up the Android Manifest is a must as Unity runs in a different process (UnityPlayer) so for recording service to work we need to set this attribute
Note that the process name could be different for your project. You can get the value from the main launcher android manifest xml file. If you don't run unity in a separate process, you can just skip adding android:process attribute.
File Setup : settings.gradle
After the above steps, follow this document on actions for Android Studio.
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