Initialise Replay Kit plugin by calling Initialise method. This initialises the plugin and DidInitialise event is triggered with the status.
ReplayKitManager.Initialise();
Make sure you register to DidInitialise event ahead so that you get the required callbacks.
void OnEnable(){ReplayKitManager.DidInitialise += DidInitialise;}void OnDisable(){ReplayKitManager.DidInitialise -= DidInitialise;}private void DidInitialise(ReplayKitInitialisationState state, string message){Debug.Log("Received Event Callback : DidInitialise [State:" + state.ToString() + " " + "Message:" + message);switch (state){case ReplayKitInitialisationState.Success:Debug.Log("ReplayKitManager.DidInitialise : Initialisation Success");break;case ReplayKitInitialisationState.Failed:Debug.Log("ReplayKitManager.DidInitialise : Initialisation Failed with message["+message+"]");break;default:Debug.Log("Unknown State");break;}}