We can receive the recording state changes by listening to DidRecordingStateChange event. The event informs about the current status(ReplayKitRecordingState) of the recording.
Status | Description |
ReplayKitRecordingState.Started | Status returned when video recording starts |
ReplayKitRecordingState.Stopped | Status returned when video recording stops |
ReplayKitRecordingState.Failed | Status returned when video recording fails to record |
ReplayKitRecordingState.Available | Status returned when Video Recording is available for Preview |
Registering to the event
ReplayKitManager.DidRecordingStateChange += DidRecordingStateChange;
De-Registering to the event
ReplayKitManager.DidRecordingStateChange -= DidRecordingStateChange;
Example
void OnEnable(){// Register to the eventsReplayKitManager.DidInitialise += DidInitialise;ReplayKitManager.DidRecordingStateChange += DidRecordingStateChange;}void OnDisable(){// Deregister the eventsReplayKitManager.DidInitialise -= DidInitialise;ReplayKitManager.DidRecordingStateChange -= DidRecordingStateChange;}private void DidRecordingStateChange(ReplayKitRecordingState state, string message){Debug.Log("Received Event Callback : DidRecordingStateChange [State:" + state.ToString() + " " + "Message:" + message);switch(state){case ReplayKitRecordingState.Started:Debug.Log("ReplayKitManager.DidRecordingStateChange : Video Recording Started");break;case ReplayKitRecordingState.Stopped:Debug.Log("ReplayKitManager.DidRecordingStateChange : Video Recording Stopped");break;case ReplayKitRecordingState.Failed:Debug.Log("ReplayKitManager.DidRecordingStateChange : Video Recording Failed with message [" + message+"]");break;case ReplayKitRecordingState.Available:Debug.Log("ReplayKitManager.DidRecordingStateChange : Video Recording available for preview");break;default:Debug.Log("Unknown State");break;}}private void DidInitialise(ReplayKitInitialisationState state, string message){Debug.Log("Received Event Callback : DidInitialise [State:" + state.ToString() + " " + "Message:" + message);switch (state){case ReplayKitInitialisationState.Success:Debug.Log("ReplayKitManager.DidInitialise : Initialisation Success");break;case ReplayKitInitialisationState.Failed:Debug.Log("ReplayKitManager.DidInitialise : Initialisation Failed with message["+message+"]");break;default:Debug.Log("Unknown State");break;}}